AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in France Q4 2021
In Q4 2021, the top five boxing games on iOS in France showed varied performance in downloads, revenue, and active users. The data highlights interesting trends for each app.
Throughout the fourth quarter of 2021, the top five boxing games on iOS in France exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed breakdown of each app's performance:
Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly revenue, starting from around $500 in late September and peaking at approximately $960 in the final week of December. Weekly downloads for the game also rose significantly, starting at 1.8K in late September and climbing to 5.9K by the end of December. Active users followed a similar upward trend, beginning at 3K and reaching nearly 8.8K by the quarter's end.
EA SPORTS™ UFC® by Electronic Arts experienced relatively stable weekly revenue, fluctuating between $12 and $37. The game’s weekly downloads showed an upward trend, starting at 1K in late September and peaking at 2K in the final week of December. Weekly active users also increased from 3.8K to 5.4K over the same period.
Slap Kings by Lion Studios had steady weekly revenue, with figures ranging from $124 to $229. Weekly downloads for the game grew gradually, beginning at 811 in late September and reaching 1.8K by the end of December. The game’s active users saw a rise from 4.8K to 8.2K throughout the quarter.
Level Up Runner, another title from Lion Studios, showed modest revenue figures, peaking at $10 in late November. The game experienced a spike in weekly downloads early in the quarter, with a high of 5.6K in mid-November, before stabilizing around 1.3K by the end of December. Active users followed a similar pattern, peaking at 5.3K in mid-November and then leveling off around 1.7K.
Boxing Star: Real Boxing Fight by THUMBAGE saw a significant weekly revenue peak of $2.1K in early November, before stabilizing around $500 towards the end of December. The game’s weekly downloads surged to 3.5K in early November but settled around 500 by late December. Active users mirrored this trend, with a peak of 10.6K in early November, before stabilizing around 2.6K by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.